And if all else fails, why not just go down into the basin and try some rock climbing? I must have spent hours at this bridge: lazily memorising the sentry routines, kidnapping and interrogating guards, clambering up and down the undersides, finding every stash of materials and eventually riding away with the location picked clean. Then there's a whole underside of scaffolding to explore, too. So you can snipe them, or distract them, or try to lure them. You can sneak around, taking out guards one-by-one, but then the ones at the other end of the bridge will see you crossing. Travelling a kilometre is never just a matter of sprinting in a line, but of accounting for passing patrols, impassable terrain, brightly-lit or open areas and fortified positions.Ī good early example is a long, heavily guarded bridge that needs crossing. Most other open worlds go for scale, but Metal Gear Solid 5 goes for density and intimacy, and its world feels alive. The transitions from night to day can change everything, casting light into dark crevices and silhouetting things moving on high ground. Wildlife scatters as you press through trees, herbivores graze bushes and vultures circle lazily overhead. You drop into locations by chopper but from then on it's either foot or horse, and more often than not the roads are no-go areas. The two main locations, Afghanistan and Zaire, can be explored end-to-end, and one of The Phantom Pain's great pleasures is riding around taking care of side ops as you go.
Metal Gear Online, the multiplayer companion, launches in October.
#Metal gear solid v the phantom pain 2015 Ps4
Availability: Out now on PC, PS4 and Xbox One.Since Metal Gear Solid 3, Kojima Productions has been designing environments around open principles, and in The Phantom Pain the enormous increase in scale comes with a smart caveat: you deploy to main missions by helicopter, and to a more limited zone of operations, which allows for custom layouts. The idea is not a completely new one to Metal Gear Solid.
#Metal gear solid v the phantom pain 2015 series
Metal Gear Solid 5 transplants the stealth core of the series from linear environments into large open worlds, banking everything on great enemy AI and numerous moving parts that allow players freedom of approach in any given situation. It's the kind of game where every hand-polished element slots together into a head-spinningly ambitious structure and they combine into something you can only call visionary. It's the kind of game that players like me dream of: an enormous and deep and seemingly endless experience that's worth the investment and then some. It's the kind of game that, in 1987, the young designer of the 8-bit Metal Gear may have dreamed would one day be possible. Metal Gear Solid 5: The Phantom Pain is a dream game.